horseasfen.blogg.se

Drawing cuphead
Drawing cuphead





drawing cuphead

Hours went into creating over 220 individual drawings, (because I’m an absolute genius who didn’t realize you have the option to copy and paste with digital animation) all for under 20 seconds of run-time. It runs at a speed of 12 frames per second and takes over 220 frames to run. My longest animation (it’s bad, unfinished, and irrelevant to this article but it lives here) is digital and roughly 19 seconds long. Simply put, a frame is like a numbered slide in a PowerPoint or Keynote presentation and the actual drawings are more like the text boxes you add to display information on those slides. ‘A frame’ in animation (or at least 2D animation) does not always translate to ‘an image/drawing.’ In general, a frame is a space in a sequence that displays the next part of the overall project or holds what the previous frame displays in place.

#Drawing cuphead how to#

I will not discuss 3D animation, how to draw, how to create movement, or how to integrate animations within video games, specifically. This article focuses on some general animation practices and techniques that people who have never tried animating anything might not know. The rest of this article will get technical at times, although I will do my best to explain things as clearly as I can. I thought I might use my ( extremely) limited animation experience in an attempt to put into context the general process and amount of work that goes into creating the animated content in this wacky, sentient glassware-based game. I’m not an animator per se, but I have made a couple extremely short and rough digital and hand-drawn animations just to mess around with the medium. Even considering some of the game’s unused content and its initial success, making a fully functional, fully animated expansion will definitely be a labor of love. I couldn’t believe that after everything it took to make Cuphead, Studio MDHR would be willing to go back to their drawing tablets and animation stations to give us even more. I was just absolutely stunned watching the trailer. Genuinely, one of my biggest moments of shock from 2018’s E3 (besides that Elder Scrolls VI trailer, which I wrote about here) was the announcement of The Delicious Last Course. And as someone who has gotten all the achievements for Cuphead and S-ranked all the bosses, I am absolutely head-over-heels excited for more of this game to play! But beyond the gameplay, I might be even more excited to see more of that amazing artwork and animation.Ĭan we all just take a moment to say bless the Moldenhauer brothers and their whole crew for getting back to the sometimes agonizing grind that is hand-drawn, hand-inked animation? From what I know about the difficulty of animation, the light sense of finality in the DLC’s title doesn’t come as much of a surprise. Then there’s The Delicious Last Course, the upcoming DLC announced at Microsoft’s 2018 E3 conference (more about it at the end of this article). The music in this game has so much attention to detail, there’s even a freaking tap dancer in some of the tracks to add to the authenticity of the 1930s’ jazz-inspired score. This game has over two and a half hours of awesome, period-accurate music - all recorded live in studio. In doing so, I will knowingly give its music (and its gameplay, to an extent) the short end of the stick in terms of the praise it really, truly deserves.

drawing cuphead

I mention this event because I am about to gush about this game - its animation in particular. According to a tweet from the game’s composer, Kristofer Maddigan, the concert will feature the original band along with “a few surprises!” You can only get tickets with cash at the door, and regrettably, I’ll be in the wrong part of Canada to be able to attend. Those Sweet, Sweet JamsĢ018’s Kensington Market Jazz Festival in Toronto will be the first live-concert performance of Cuphead music. Next up from the makers of Cuphead - a couple really cool things. Released just under a year ago, it’s almost needless to say that going triple platinum is a huge triumph for this beautifully animated boss-rush bash. Studio MDHR’s hit, hand-hewn, hellishly hard indie title Cuphead recently surpassed 3 million copies sold across Xbox One and PC. (Editor’s note: A pencil test in animation usually means compiling animation frames into a gif or similar format to test if they create the right motion before inking/clean-up and coloring.) A Great Slam and Then Some! Cuphead Animation-the Good, the Great, and the Amazingīefore we begin, I need to give a huge thank you to Cuphead animator Jake Clark for posting some of his wonderful pencil tests of the game’s animation found throughout this article! Here’s his Tumblr, and he’s on Twitter.







Drawing cuphead